![]() I find that the torp needs to be much closer to a sub and smaller ships than the search cone that shows on the map suggest to pick up the target?Ĥ. Torpedos actual homing search cone is way smaller than shown on the map. Gone are the days where you could move up and down using only full trim and at 5 knots, and then evade just about any torp. To evade a hominig torp you now need to move at speed, change depths, curse and use noise makers, knuckles and other counter measures. I find that the torpedos homing capability is very limited, even the best NATO and Russian torps can be fooled more easily with noise makers, and even seem to prefer to home in on a noise maker rather than a sub broadsiding almost right behind it?Ģ. Seems that you have tweaked the torpedo behavior quite a lot. Since it's the first time I play the Epic mod some of the things I've come across may have been mentioned before, but here goes. Until now I've played a few single missions and started a NATO 1984 campaign, that's a bit difficult since the campaign briefings are in Russian only? I must say I'm impressed with this and the work you have laid into this mod. Just started to play this mod in the 2.12 version. Reduced the size of vegetation underwater, etc. Expanded the sound engine of random creaks at depth AI attacks with torpedoes from appropriate distances AI attacks with rockets in various modes Important fix for torpedo homing distance Advanced homing system for Top torpedoes Realistic missile interception trajectory ![]() *Correction of the probability of intercept missiles *Correction of the probability of hitting missiles *Fixed a critical bug in the USSR 1968 Campaign Discord Server Cold Waters Epic Mod Ĭold Waters Epic Mod 2.35+fix4 (12.06.22):
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